Raylib WebAssembly Tutorial: How to Convert Your C/C++ Game into WebAssembly for Online Play. Learn how to compile your raylib game into WebAssembly and make it playable directly in a web browser with this step-by-step tutorial. No prior WebAssembly experience required! 🔗C++ Snake Project: https://github.com/educ8s/Cpp-Retro-Snake-Game-with-raylib 🔗C Snake Project: https://github.com/raysan5/raylib-games/tree/master/classics/src ⌨️Command for C++ Project: emcc -o snake.html main.cpp -Wall -std=c++14 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result -Os -I. -I C:/raylib/raylib/src -I C:/raylib/raylib/src/external -L. -L C:/raylib/raylib/src -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --preload-file Graphics --preload-file Sounds --shell-file C:/raylib/raylib/src/shell.html C:/raylib/raylib/src/web/libraylib.a -DPLATFORM_WEB -s 'EXPORTED_FUNCTIONS=["_free","_malloc","_main"]'-s EXPORTED_RUNTIME_METHODS=ccall ⌨️Command for C Project: emcc -o snake_c.html main.c -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result -Os -I. -I C:/raylib/raylib/src -I C:/raylib/raylib/src/external -L. -L C:/raylib/raylib/src -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --shell-file C:/raylib/raylib/src/shell.html C:/raylib/raylib/src/web/libraylib.a -DPLATFORM_WEB -s 'EXPORTED_FUNCTIONS=["_free","_malloc","_main"]'-s EXPORTED_RUNTIME_METHODS=ccall 0:00 Intro 0:26 How to share your game 1:22 Convert to WebAssebly 2:44 Conversion process 3:57 Installing Python 4:27 Installing Emscripten 6:49 Compiling raylib with Emscripten 10:05 Compiling a C++ game for the web 13:51 Compiling a C game for the web